6:00 PM - 9:00 PM
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16+ Fall Pick-up Dodgeball - 16+ Fall Pick-up Dodgeball Dodgeball isn’t just for kids — it’s back and better than ever for players 16yrs+ Whether you're out to win or just in it for the fun, all skill levels are welcome. Program occurs on Tuesdays from 6:00-9:00pm, September through October. The first session on September 2, 2025 is FREE!!Daily drop-in fee as of September 9th: $3.00 Note: No food or beverages other than water are allowed in the gym. Soft-soled athletic shoes only.Dodgeball Rules
Court
Standard Court Dimensions:
The Standard playing court measures between 50’ x 25’ (minimum) and 60’x 30’ (maximum, WDBF standard), with a center line evenly separating the two sides of the court. Exact dimensions are dependent on venue space availability.
Players
A minimum of 4 players and a maximum of 6 players are allowed to start for each team.
Time
A standard round robin match is 20 minutes
Game Setup & Flow
Ball Placement:
6 inactive balls are lined up on the center line.
Beginning of Play:
Players must start with one foot on the back line and the other foot inside the boundary line.
Soud whistle to begin play.
Opening Rush
Players are out if they step on the sidelines during the opening rush.
Players may touch or step over the center line to retrieve their team’s designated balls.
Ball Activation
Players must bring their respective balls behind their attack line (aka the clear line).
False Start
If a team removes their point of contact from the back line before the referee’s signal, it is considered a false start. The referee stops play, issues a verbal warning for the match, and resets the opening rush.
If a team false starts a second time (and for every additional false start) during a match, that team starts the current game with one out player.
Stoppage of Play
The referee may pause the game, including the throw clock, to wait until the burden ball is back in play or into the possession on the court sidelines.
There are no “timeouts” during gameplay.
Sequence of Play
A sequence of play begins with a live valid throw and is completed when the ball is considered dead or caught.
Hitting
A live player is deemed out when a live thrown ball that hits them on any part of their body (including hair, clothing, or accessories) is deemed dead.
Once a player is deemed out, they become an exiting player and must raise their hand and immediately head to their team’s designated queue.
If a player deflects a live ball into their body with their blocking ball, they are out once the thrown ball becomes dead.
If a player hits an opponent with a live ball, then the ball ricochets and its another opponent, both opponents are out once the ball becomes dead.
Blocking
A player may use a ball to block a live thrown ball and does not result in the blocker being out.
If a live thrown ball causes a blocking ball to be dropped and the dropped ball hits a surface, dead object, or other player, the dropped blocking ball is dead, and the blocking player is out. The live thrown ball must still complete its sequence of play.
Catching
If a player catches a live ball from their opponent, the catch is valid. The thrower is out and becomes an exiting player, and the first teammate in the queue becomes an entering player.
Player Entry
One catch from one live ball brings in one teammate as an entering player in the order in which they exited the game.
Ball Retrieval
Active players may not leave the court at any time to retrieve a ball
Inactive players can be designated ball retrievers.
Retrieved balls may be passed to live players or other ball retrievers.
Injuries
The referee must stop gameplay immediately if there are any injuries.
Interference
Players who are deemed out or inactive may not interfere with the game, the balls on the court, or active players.
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